![]() That's also a reason why I don't use Runner's Wounding Shot. Usually that's more than enough from camp to camp. You'll have 6 uses of Firebrand per rest (gloves + belt uses do stack!). It's too good to use it as backup anyway. You may not want to use Tidefall as backup because wounding kills don't trigger Blood Thirst. He cauterizes enemies in half so quickly that other party members sometimes even don't get them chance to finish a spell. This combo is so devastating that my jaw literally (not figuratively) dropped the first time I used Blood Thirst and Firebrand together. You want crits! You also want Holy Meditation because your concentration is pretty bad. Your biggest friend in the party is somebody who debuffs enemies' deflection and your ACC - for example a druid with Nature's Mark or a Wizard with Eyestrike and a Priest with Blessing + Devotions and so on. So play it safe in the early levels (like always with barbs). But you need some levels to feel the effect. Health is usually no issue with Barbs, even at 10 CON. 14 Survival leads to a +60% healing bonus which applies to Savage Defiance and Consecrated Ground and Veteran's Recovery: tons of virtual endurance. Because of that we maxed outr self healing potential. ![]() only one or two tough enemy left at the end of a fight and you need more speed? Good you summoned those incredibly squishy skeletons and can now kill them for insane attack speed! If you don't like that part of the build (because it feels like cheese or something) just pick Barbaric Blow.Īt the same time we don't want to go down all the time while we swing around. Carnage still applies to enemy bystanders. The fun part is that Blood Thirst and Bloodlust also trigger if you kill your own skeletons. True - that's where Rhymer's Summons come into play. "But Boeroer: sometimes there are not that many squishy enemies and then I will be left with that very slow burning attacks!" Also great for your fortitude, healing and health loss. With Sanguine Plate you can even get several Frenzies per encounter. In game pre lvl 7 you have Frenzy to speed you up and balance out the lowish DEX a bit. Kills with Battle Forgedalso trigger Blood Thirst - I found that to be a nice addition - also because it works with Blooded and Scion of Flame. ![]() Squishy enemies may get one-shotted and immediately trigger Blood Thirst (and Bloodlust) which leads to a cascade of burning death strokes with no recovery. Best to not jumo into their midst since this build has low RES (unless you have Heart of Fury). The best way to use this is to gather the enemies and then hack away at them. After lvl 6 it's better to attack a low deflection target in order to better hit a high deflection target with Carnage. The more levels you gain the more likely you crit with Carnage. Combined with Accurate Carnage you will surpass the ACC of your initial hits at lvl 6 already. Good thing about Carnage: it may start off quite underwhelming because of its reduced damage and more importantly reduced accuracy - BUT: Carnage gains +1 ACC per char level. In combo with Merciles Hand and Dungeon Delver you'll do +90% crit damage which is so powerful combined with the high base dmg of Firebrand. You also want to crit as much as possible because Firebrand has Annihilation. So the stuff I picked (Scion of Flame and so on) is there to increase damage per hit. And nothing kills stuff more quickly (and triggers Blood Thirst with the kill) than Firebrand + Carnage.Īdd as many dmg bonuses as you can because you want to max out the damage per attack (not dps - dps comes from the removal of recovery through Blood Thirst). Unfortunately you can't enchant it and so - most of the time - other weapons become better options when reaching the late(ish) game, mainly because of Durgan Steel and its speed bonus.īut Blood Thirst helps: it can completely remove the need for attack speed bonuses IF you can manage to kill quickly enough. The Cauterizer combines two very strong things: Firebrand and Blood Thirst.įirebrand has immense base damage and thus works very well with all sorts of dmg bonuses, including crits. Weapon Set 1: Firebrand (!) / some backup Great Sword (Justice for example)īelt: Belt of the Ryoal Deadfire Cannoneer (!)Ī late build for PoE since recently the traffic in this forum rose again and I never posted my favorite Barb build since the Deafire Pack came out. Talents (a=auto, r=recommended, !=important) Retaliation when using Second Wind (bug). You will hit yourself with Battle-Forged's burn We can't use Second Wind from Athletics because Skills: Survival 12 (+2 from Sanguine Plate)
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